canvas版人体时钟的实现示例

不知道老网民们还记不记得这个魔性的时钟插件:

作为网上冲浪十数载的网虫,不久前看到这个图瞬间破防,直接梦回10年前的QQ空间,感叹一下岁月蹉跎、时光荏苒、青春不在、不胜唏嘘。

十年后的今天,flash在各个浏览器都已经不再支持,已经是个不再那个只会用脚本打扮QQ空间的我,自然得用青春换来得技术还原一下自己的青春记忆。

首先感谢原作者提供的如此优秀好玩的插件: http://chabudai.org/blog/?p=59

这次为了图方便,就直接那pixi.js来上手做动画了,动画素材来源于油管视频,拿到PS逐帧抠图并导出,这个过程就不再详细介绍了。合成后的精灵图以及对应的json文件我会放在文章末尾。

核心的API是PIXI.AnimatedSprite

代码也是很短,就直接放到下面了

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<title>HoneHoneClock</title>
  * {
    padding: 0;
    margin: 0;
  }
  html, body {
    width: 100%;
    height: 100%;
  }
  body {
    background-color: lightcyan;
  }
  canvas {
    position: absolute;
    left: 0;
    top: 0;
    width: 100%;
    height: 100%;
    z-index: 1;
  }
 
 
(async function () {
  const stats = new Stats()
  document.body.appendChild(stats.domElement)
 
  let pageWidth = 0
  let pageHeight = 0
 
  let clockHour1, clockHour2
  let clockMin1, clockMin2
  let clockSec1, clockSec2
  const $canvas = document.querySelector('canvas')
  const renderer = new PIXI.Renderer({
    view: $canvas,
    width: pageWidth,
    height: pageHeight,
    transparent: true,
    autoDensity: true,
    antialias: true
  })
 
  // 人体时钟
  class Clock extends PIXI.Container {
    constructor (name) {
      super()
      const textures = loader.resources[honeHoneClockJson].textures
      let frames = []
      let aniData = []
      if (this.frames) {
        frames = this.frames
        aniData = this.aniData
      }
      else {
        aniData = [
          {
            prefix: '0',
            count: 6,
            frameFrom: -1,
            frameTo: -1,
          },
          {
            prefix: '1',
            count: 9,
            frameFrom: -1,
            frameTo: -1,
          },
          {
            prefix: '2',
            count: 7,
            frameFrom: -1,
            frameTo: -1,
          },
          {
            prefix: '3',
            count: 6,
            frameFrom: -1,
            frameTo: -1,
          },
          {
            prefix: '4',
            count: 9,
            frameFrom: -1,
            frameTo: -1,
          },
          {
            prefix: '5',
            count: 14,
            frameFrom: -1,
            frameTo: -1,
          },
          {
            prefix: '6',
            count: 7,
            frameFrom: -1,
            frameTo: -1,
          },
          {
            prefix: '7',
            count: 10,
            frameFrom: -1,
            frameTo: -1,
          },
          {
            prefix: '8',
            count: 7,
            frameFrom: -1,
            frameTo: -1,
          },
          {
            prefix: '9',
            count: 9,
            frameFrom: -1,
            frameTo: -1,
          },
        ]
        let k = 0
        for (let i = 0; i < aniData.length; i++) {
          const data = aniData[i]
          data.frameFrom = k
          for (let j = 1; j  {
        if (ani.currentFrame === this.stopAt) {
          ani.stop()
        }
      }
      this.addChild(ani)
      this.name = name
      this.ani = ani
      this.num = -1
    }
 
    set number (number) {
      if (this.num !== number) {
        this.num = number
        this.stopAt = this.aniData[number].frameTo
        this.ani.gotoAndPlay(this.aniData[number].frameFrom)
      }
    }
  }
 
  const stage = new PIXI.Container()
  stage.name = 'stage'
  let clockWrap
 
  const ticker = new PIXI.Ticker()
  let now = new Date()
  let lastTime = now.getTime()
  const loop = function () {
    stats.begin()
    now = new Date()
    if (now.getTime() - lastTime >= 1000) {
      let hours = now.getHours()
      if (hours > 9) {
        clockHour1.number = Math.floor(hours / 10)
        clockHour2.number = hours % 10
      }
      else {
        clockHour1.number = 0
        clockHour2.number = hours
      }
 
      let minutes = now.getMinutes()
      if (minutes > 9) {
        clockMin1.number = Math.floor(minutes / 10)
        clockMin2.number = minutes % 10
      }
      else {
        clockMin1.number = 0
        clockMin2.number = minutes
      }
 
      let seconds = now.getSeconds()
      if (seconds > 9) {
        clockSec1.number = Math.floor(seconds / 10)
        clockSec2.number = seconds % 10
      }
      else {
        clockSec1.number = 0
        clockSec2.number = seconds
      }
      lastTime = now.getTime()
    }
    renderer.render(stage)
    stats.end()
  }
 
  ticker.add(loop)
 
  const honeHoneClockJson = 'HoneHoneClock.json'
  const loader = new PIXI.Loader()
  loader.add([honeHoneClockJson])
  loader.onComplete.add(async (res) => {
    clockWrap = new PIXI.Container()
    clockWrap.position.set((pageWidth - 630) * 0.5, (pageHeight + 150) * 0.5)
 
    clockHour1 = new Clock('hour')
    clockHour2 = new Clock('hour')
    clockMin1 = new Clock('min')
    clockMin2 = new Clock('min')
    clockSec1 = new Clock('sec')
    clockSec2 = new Clock('sec')
    clockHour1.position.set(0, 0)
    clockHour2.position.set(100, 0)
    clockMin1.position.set(250, 0)
    clockMin2.position.set(350, 0)
    clockSec1.position.set(500, 0)
    clockSec2.position.set(600, 0)
    clockWrap.addChild(clockHour1)
    clockWrap.addChild(clockHour2)
    clockWrap.addChild(clockMin1)
    clockWrap.addChild(clockMin2)
    clockWrap.addChild(clockSec1)
    clockWrap.addChild(clockSec2)
    stage.addChild(clockWrap)
 
    // 开始动画循环
    ticker.start()
  })
  loader.load()
 
  const onResize = (e) => {
    pageWidth = document.body.clientWidth
    pageHeight = document.body.clientHeight
    if (clockWrap) {
      clockWrap.position.set((pageWidth - 630) * 0.5, (pageHeight + 150) * 0.5)
    }
    renderer.resize(pageWidth, pageHeight)
  }
 
  onResize()
 
  window.onresize = onResize
})()

完整代码戳这里

在线演示1 在线演示2

到此这篇关于canvas版人体时钟的实现示例的文章就介绍到这了,更多相关canvas人体时钟内容请搜索IT俱乐部以前的文章或继续浏览下面的相关文章,希望大家以后多多支持IT俱乐部!

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